Monday, December 28, 2009

Boo's thoughts on directing Hungry

What I liked from previous productions:

Destinies of Flowers:
They allowed the audience to use their own imagination. They sort of mimed their actions out by using body isolation. I think we can all use it when we illustrate our story out to the audience!
Eg: Muichoo sinking down. Isolate her upper body and lower body when she's halfway in the water then move the isolation up. Can imagine what I'm trying to say?

Romeo:
How they used different coloured lights to represent different feelings! Blue for melancholic, red for anger, mixture of colors for mixture of feelings. I think it's really important because it affects the mood of the audience. Music played a major role too! Different music was used to represent the different feelings. It collaborated with the lightings very well and brought the whole show to a new level!
Eg: Using different colour of lights to label scenes like "past","toilet" and "lab". Music and lightings to change together will be interesting!

POOP:
Using objects to represent an action/scene/something! Like how the potty was used in only a scene. It was then shown to us as a prop (but not using it) to represent the previous scene. They use certain objects to relate to certain happenings. The use of lights was great! It created a better flow between scenes as they used lights to define the space rather than using props. USE OF PUPPETRY IS AWESOME (you know what I mean)! Puppetry broadens our imagination. It allows us to think out-of-the-box and play the impossible.
Eg: (Random thought!) Use a cake (you know those orange cake ppl use to worship e dead?) at the beginning to represent our death. Use puppetry to say stories and do the impossible! Like for Muichoo's scene, when she's drowning, use shadow puppetry to show her sinking deeper.

LIV:
What I actually liked was the costume and make-up. They had make-up that really made them look older and more tired. One of the characters had a very messy hairdo and she wore sunglasses when she first went onto the stage. It shows how much she wants to hide the fact that she has not been sleeping well. Her costume was something funky, showing about her life actually being lively (or too lively?) The office guy had serious eye bags and even though he was dressed in office wear, he looks unkempt. The fidgety character was wearing a blue dress that was neat. It shows off her character well. The weirdo is just in earth colored clothes that were quite neutral. I guess he doesn't need any form of costumes to represent his weirdness.
Eg: We can use white make-up (like butoh) for our faces to represent us being dead.

Styles that would suit Hungry:

Expressionism mixed with bits of selective naturalism, right? Although there's a few elements of expressionism that is missing in Hungry, I think expressionism fits it best. (I read the interview already!) "Expressionist plays often dramatize the spiritual awakening and sufferings of their protagonists." quoted from Wikipedia.

Reasons:
Naturalism is a big no-no since Hungry is so episodic and about supernatural beings! And since it's so episodic, it should be Expressionism, yea? The scenes are real with characters that are unreal. So.. that's where selective naturalism comes in. Sets can be as real as we want?

Elements that Hungry should have:

PUPPETRY, definitely. There are many scenes where puppetry can come into place, especially shadow puppetry. Shadow puppetry can be used to illustrate the character's past. It gives a feeling like we're looking back into the past as it's blurry like how our memories are. Puppetry can be used to do exaggerated actions that humans can't do at times.
Eg: I suddenly had this idea at Muichoo's flashback! We can use shadow puppetry to show her sinking down and blow real bubbles!! (HAHAHA JUST A SUGGESTION)

ONE SET. Our scenes are already episodic, so if we have many scene changes, it'll confuse the audience. We should just have one set and light changes to show the scene changes. A simple set will be good. Like a toilet bowl for Sarah and Guakawakaweena, a lab trolley for Muichoo and Baby and a canteen table for the canteen scene.

LIGHTS. Special lights!! It'll enhance the effects. Different colours for flashback scenes will show the difference between 'life' and memories.

(PS: Sorry for this super late post! I just came back from Malaysia yesterday. Sorry sorry sorry!!)

1 comment:

  1. Best to just throw out the idea first. Don't worry about the feasibility just as yet. What I got from Yagnya (J3) is that its okay to have huge ideas. Even having people in the bubbles is fine as long as it makes sense (unless its brechtian or whatever). Perhaps we could base our whole play on bubbles and we could have so many bubbles that accumulate until they pop or something.

    i.e. it has to be big enough till the point where we have to say: "OMG it's too big and we have to scale down!) Okay I might as well start posting now i guess! haha

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